In plain English
We turn a moving object into measurable questions.
- Where is it?Position, x
- How fast and in which direction?Velocity, v
- How is its velocity changing?Acceleration, a
H. C. Verma Chapter 3 aligned • self-study refresher
Start with what motion means. Then see why differentiation is slope, why integration is area, and where the familiar motion equations actually come from.
By the end
Module 1 • begin here
Kinematics is the language used to describe motion. It tells us what an object is doing without yet asking what force caused it.
In plain English
Where the object is at time t, measured from a chosen origin.
How quickly position changes, including the direction of that change.
How quickly velocity changes. It may change speed, direction, or both.
How to use this lesson
A. “Gravity causes the ball to accelerate.”
B. “The ball’s velocity changes by 9.8 m/s every second.”
Answer: B. It describes how motion changes. A explains the cause, so it belongs to dynamics.
Lesson 1 • describing motion
“Where?” is answered by position. “How did it change?” is answered by displacement. “How much ground?” is answered by distance.
Motion is always described relative to an observer and a coordinate system. Choose an origin, a positive direction, and when t = 0 before assigning signs.
x = −4 m tells location, not direction of travel.
Distance is the total path length. It remembers every part of the route, is a scalar, and cannot be negative.
distance ≥ |displacement|
Displacement compares only the final and initial positions. Its sign records direction along the chosen axis.
Δx = xf − xi
One complete interval
Average speedtotal distance / Δt
Average velocityΔx / Δt
A round trip can have zero average velocity and non-zero average speed. The next module shows how a whole-interval average becomes a value at one instant.
Modules 3–5 • the mathematics bridge
Differentiation asks, “How fast is this changing now?” Integration asks, “How much change has accumulated?” The symbols look compact; the ideas are visual.
Delta means a finite change
Observe at two separate times. Δx = x2 − x1 and Δt = t2 − t1. Their ratio is the average velocity over that entire interval.
Derivative means the limiting rate
Keep shrinking the interval around the chosen time. If the average slopes approach one value, that limit is the instantaneous velocity.
Important: dx/dt is not simply “one tiny distance divided by one tiny time.” It is the value approached by Δx/Δt as the observation interval shrinks toward zero.
Interactive idea 1 • slope
The blue secant joins two observations. Move the second observation closer to t = 2 s. Its slope approaches the orange tangent slope at that instant.
Finite intervalvavg = Δx / Δt
One instantv = limΔt→0 Δx / Δt = dx / dt
Secant slope = 6 m/s; tangent slope = 4 m/s.
Differentiation • follow the change
On an x–t graph, slope is velocity. On a v–t graph, slope is acceleration. Differentiating once changes position into velocity; differentiating again changes velocity into acceleration.
Three patterns worth seeing
| Position x(t) | Velocity v(t) | Acceleration a(t) | Motion story |
|---|---|---|---|
| 5 + 2t | 2 | 0 | Constant velocity |
| 2t² | 4t | 4 | Constant positive acceleration |
| 10 + 8t − t² | 8 − 2t | −2 | Moves right, slows, then reverses |
Here x is in metres and t in seconds; the coefficients carry the units needed to make each term a position.
For x(t) = 5t² − 2t, what are v(t) and the velocity at t = 1.5 s?
Answer: v = dx/dt = 10t − 2, so v(1.5) = 13 m/s.
Interactive idea 2 • accumulation
During one short slice, displacement is approximately v Δt. Add the rectangles, then make them thinner. Their total approaches the exact area under the velocity–time graph.
Small sliceΔx ≈ v Δt
Continuous totalΔx = ∫ v(t) dt
Rectangle estimate = 14 m; exact area = 16 m.
Area under v–t
Δx = ∫t₁t₂ v(t) dt
Area under a–t
Δv = ∫t₁t₂ a(t) dt
The area gives change, not the final velocity by itself. Add the initial value: vfinal = vinitial + Δv.
Integration • rebuild the motion
Integration reverses differentiation, but an initial value is needed. The same acceleration can belong to many motions that begin with different velocities or positions.
Recover velocityv(t) = v(t0) + ∫t₀t a(τ) dτ
Recover positionx(t) = x(t0) + ∫t₀t v(τ) dτ
τ is only a placeholder inside the integral; the final answer is a function of t.Interactive motion lab
Change one quantity at a time. The same time cursor links the number line, x–t, v–t, and a–t views.
Read vertically at one time: the cursor gives the position, velocity, and acceleration of the same object at the same instant.
The sign logic
Compare the directions of v and a. Speed changes according to whether their signs agree.
Same sign: speed increases. Opposite signs: speed decreases.
Module 6 • one assumption
The goal is not to memorise four lines. It is to see how one straight velocity–time graph can be read in four useful ways.
What are we trying to find?
We begin with an initial velocity u and a constant acceleration a. We want to predict v and Δx.
final = initial + change in velocity
motion from u + extra motion from a
Constant acceleration means the v–t line has a constant slope.
a = (v − u)/t
at = v − u
v = u + at
Start at u; acceleration changes velocity by at during t seconds.
The whole shaded area is the displacement. Split it into two simple pieces.
rectangle = u × t = ut
triangle = ½ × t × (v − u)
The rectangle is motion from the initial velocity. The triangle is the extra displacement produced by acceleration.
From step 1, v − u = at. Put that into the triangle area.
Δx = ut + ½t(v − u)
Δx = ut + ½t(at)
Δx = ut + ½at²
Whole shaded area = displacement Δx. Unit check: (m/s) × s = m. This drawing shows positive a; signed quantities keep the equations valid when a is negative.
Rectangle ut: the displacement that would occur if the object simply kept its initial velocity u.
Triangle ½at²: the extra displacement created because the velocity changes steadily.
A third form • use the whole trapezium
A straight-line v–t graph has average height (u + v)/2. Multiplying that average velocity by time gives the same shaded area.
vavg = (u + v)/2
Δx = ½(u + v)t
This endpoint average works because acceleration is constant and v(t) is linear.A fourth form • remove time
No new physical law is introduced. Rewrite the same information so time disappears.
2aΔx = 2uat + a²t²
2aΔx = (u + at)² − u² = v² − u²
v² = u² + 2aΔx
1. Accumulate acceleration:
v − u = ∫0t a dτ = at ⇒ v = u + at
2. Accumulate velocity:
Δx = ∫0t (u + aτ) dτ = ut + ½at²
The graph-area route and the integration route are two descriptions of the same accumulation.
Choose by what is absent
| Equation | Quantity absent | Useful when |
|---|---|---|
| v = u + at | Δx | Finding velocity change over time |
| Δx = ut + ½at² | v | Finding position after a known time |
| Δx = ½(u + v)t | a | Initial and final velocities are known |
| v² = u² + 2aΔx | t | Time is unknown or unnecessary |
A reliable six-step routine
Interactive bridge • equation → shape
Build one constant-acceleration motion, then connect each coefficient to a visible feature: vertical intercept, starting slope, curvature, and area.
2. Read the equation family
x(t) = x₀ + ut + ½at² — differentiate with respect to t → v(t) = u + at — differentiate again → a(t) = a
Position equationx(t) = 2t
Velocity equationv(t) = 2
Acceleration equationa(t) = 0
What changed? This preset creates one complete motion story. Move one coefficient next and predict which graph will change.
3. Read one instant on every graph
Graph key: the slanted dashed line is the tangent (instantaneous slope), the vertical dashed line is the shared time cursor, and +/− inside shading marks signed area. Each vertical axis may rescale, so compare the axis numbers as well as visual steepness.
At t = 3 seconds, x = 6 metres, v = 2 metres per second, and a = 0 metres per second squared. The object is moving right at constant velocity.
The object is moving right at constant velocity.
Velocity is constant, so there is no turning point in this interval.
Signed-area check: area under v–t = Δx = 6 m; area under a–t = Δv = 0 m/s. Distance requires adding area magnitudes if v changes sign.
Graph-reading caution: x–t is position versus time, not a drawing of the object’s path.
Sign caution: negative acceleration means acceleration points left; it does not automatically mean slowing down.
1. If only x₀ changes: the v–t and a–t graphs remain identical. A constant position shift disappears when x(t) is differentiated.
2. If only u increases: the initial x–t slope and the v–t vertical intercept increase; the a–t graph is unchanged.
3. If a changes sign: x–t changes concavity and the v–t slope reverses. Remember the factor of two: if x(t) contains −t², then ½a = −1, so a = −2 m/s²—not −1 m/s².
Challenge: x(t) = 5 − 2t + 2t² has x₀ = 5 m, u = −2 m/s, and a = +4 m/s². It reverses when v = −2 + 4t = 0, at t = 0.5 s.
Worked examples
Open each solution only after students have drawn a motion sketch and predicted the sign.
A walker goes from x = 0 to x = 12 m in 6 s, then returns to x = 4 m in 4 s.
Distance = 12 + 8 = 20 m. Displacement = 4 − 0 = +4 m.
Average speed = 20/10 = 2.0 m/s. Average velocity = 4/10 = +0.4 m/s.
The route affects distance; only the endpoints affect displacement.
A car moving at 20 m/s brakes uniformly with a = −4 m/s².
From v = u + at: 0 = 20 − 4t, so t = 5 s.
From v² = u² + 2aΔx: 0 = 400 − 8Δx, so Δx = 50 m.
The negative sign tells direction of acceleration; the speed falls because v and a have opposite signs.
A ball is thrown upward at 19.6 m/s. Choose upward positive, so a = −9.8 m/s².
At the top, v = 0: 0 = 19.6 − 9.8t, so ttop = 2.0 s.
0 = 19.6² + 2(−9.8)Δy, so maximum rise = 19.6 m. Return time = 4.0 s.
At the top v = 0 for an instant, but a remains −g.
A car travels at 72 km/h (= 20 m/s). Reaction time is 0.75 s; then braking acceleration is −5 m/s².
Reaction distance = 20 × 0.75 = 15 m. Braking distance follows 0 = 20² + 2(−5)d, so d = 40 m.
Total stopping distance = 55 m.
Do not apply one acceleration to the whole event: reaction and braking are different intervals.
H. C. Verma 3.7–3.9
Two-dimensional motion becomes manageable when perpendicular components are analysed independently.
Write position as r = x i + y j. Differentiate each component:
v = vx i + vy j
a = ax i + ay j
The x and y equations share the same time, but otherwise can be solved separately.
Ignoring air resistance and taking upward positive:
x = (u cos θ)t
y = (u sin θ)t − ½gt²
Horizontal velocity stays constant; vertical velocity changes by −g every second. Their combination traces a parabola.
The position and velocity of A as seen from B are:
rA/B = rA/G − rB/G
vA/B = vA/G − vB/G
Relative velocity answers how quickly separation changes, including its direction.
Original example • same launch and landing level
ux = 20 cos 30° = 10√3 m/s; uy = 20 sin 30° = 10 m/s.
Time of flightT = 2uy/g = 2 s
Maximum heightH = uy²/(2g) = 5 m
RangeR = uxT = 20√3 ≈ 34.6 m
Condition check: the compact time-of-flight and range results above assume launch and landing at the same height. The component equations remain the safer starting point in other cases.
Predict • choose • explain
Feedback explains the physics, not just the correct option.
Teacher sequence
Predict → represent → calculate → interpret. Keep that rhythm visible in every activity.
Practice and assessment
Eight original problems move from definitions to graphs, free fall, and relative motion.
Name ____________________ Class __________ Date __________
Graph sketch: choose one problem and represent the motion below.
Complete the sentence: An object can have zero velocity but non-zero acceleration when…
Exit ticket: for example, at the highest point of a vertical throw.