H. C. Verma Chapter 3 aligned • self-study refresher

Rebuild kinematics from meaning.

Start with what motion means. Then see why differentiation is slope, why integration is area, and where the familiar motion equations actually come from.

7 short modulesself-paced sequence
4 interactive labsslope, area, motion, equations
8 problemsprintable practice
observe
represent
calculate
motionx → v → aposition → differentiate → differentiate

By the end

Students can explain before they calculate

Module 1 • begin here

What is kinematics?

Kinematics is the language used to describe motion. It tells us what an object is doing without yet asking what force caused it.

In plain English

We turn a moving object into measurable questions.

  • Where is it?Position, x
  • How fast and in which direction?Velocity, v
  • How is its velocity changing?Acceleration, a
01

Position x(t)

Where the object is at time t, measured from a chosen origin.

02

Velocity v(t)

How quickly position changes, including the direction of that change.

03

Acceleration a(t)

How quickly velocity changes. It may change speed, direction, or both.

How to use this lesson

Do not just read—pause and test the picture in your mind.

  1. 1Read the idea in plain language.
  2. 2Predict what the graph or object will do.
  3. 3Move the slider and compare with your prediction.
  4. 4Open the check only after answering for yourself.
Quick check: which statement is kinematics?

A. “Gravity causes the ball to accelerate.”

B. “The ball’s velocity changes by 9.8 m/s every second.”

Answer: B. It describes how motion changes. A explains the cause, so it belongs to dynamics.

Lesson 1 • describing motion

A coordinate is the beginning of the story

“Where?” is answered by position. “How did it change?” is answered by displacement. “How much ground?” is answered by distance.

01

Reference frame

Motion is always described relative to an observer and a coordinate system. Choose an origin, a positive direction, and when t = 0 before assigning signs.

x = −4 m tells location, not direction of travel.

02

Distance

Distance is the total path length. It remembers every part of the route, is a scalar, and cannot be negative.

distance ≥ |displacement|

03

Displacement

Displacement compares only the final and initial positions. Its sign records direction along the chosen axis.

Δx = xf − xi

Start at zero metres, move to 6 metres, then finish at 2 metres. Total distance is 10 metres and displacement is 2 metres.-10-50510first part: 6 msecond part: 4 m
Distance: the whole route10 m|first leg| + |second leg|
Displacement: endpoint change+2 mxfinal − xinitial

One complete interval

Average quantities remember the whole journey.

Average speedtotal distance / Δt

Average velocityΔx / Δt

A round trip can have zero average velocity and non-zero average speed. The next module shows how a whole-interval average becomes a value at one instant.

Modules 3–5 • the mathematics bridge

Calculus in kinematics is two ideas: slope and area

Differentiation asks, “How fast is this changing now?” Integration asks, “How much change has accumulated?” The symbols look compact; the ideas are visual.

Δ

Delta means a finite change

Δx / Δt describes an interval

Observe at two separate times. Δx = x2 − x1 and Δt = t2 − t1. Their ratio is the average velocity over that entire interval.

d

Derivative means the limiting rate

dx / dt describes one instant

Keep shrinking the interval around the chosen time. If the average slopes approach one value, that limit is the instantaneous velocity.

Important: dx/dt is not simply “one tiny distance divided by one tiny time.” It is the value approached by Δx/Δt as the observation interval shrinks toward zero.

Interactive idea 1 • slope

Average velocity becomes instantaneous velocity

The blue secant joins two observations. Move the second observation closer to t = 2 s. Its slope approaches the orange tangent slope at that instant.

Finite intervalvavg = Δx / Δt

One instantv = limΔt→0 Δx / Δt = dx / dt

Secant slope = 6 m/s; tangent slope = 4 m/s.

Position function: x(t) = t²x is in metres and t is in seconds
The position curve x equals t squared. A secant from t equals 2 seconds to a movable later time approaches the tangent at t equals 2 seconds as delta t shrinks.0123450510152025P: t = 2 sQΔt = 2 sx = t²time, t (s)position, x (m)

Differentiation • follow the change

Position → velocity → acceleration

On an x–t graph, slope is velocity. On a v–t graph, slope is acceleration. Differentiating once changes position into velocity; differentiating again changes velocity into acceleration.

x(t)metresdifferentiate
d/dt →
v(t) = dx/dtm/sdifferentiate
d/dt →
a(t) = dv/dtm/s²

Three patterns worth seeing

Position x(t)Velocity v(t)Acceleration a(t)Motion story
5 + 2t20Constant velocity
2t²4t4Constant positive acceleration
10 + 8t − t²8 − 2t−2Moves right, slows, then reverses

Here x is in metres and t in seconds; the coefficients carry the units needed to make each term a position.

Check the slope idea before continuing

For x(t) = 5t² − 2t, what are v(t) and the velocity at t = 1.5 s?

Answer: v = dx/dt = 10t − 2, so v(1.5) = 13 m/s.

Interactive idea 2 • accumulation

Integration adds many small displacements

During one short slice, displacement is approximately v Δt. Add the rectangles, then make them thinner. Their total approaches the exact area under the velocity–time graph.

Small sliceΔx ≈ v Δt

Continuous totalΔx = ∫ v(t) dt

Rectangle estimate = 14 m; exact area = 16 m.

Velocity function: v(t) = 2 + tArea has unit (m/s) × s = m
Velocity rises from 2 to 6 metres per second over four seconds. More left-edge rectangles give a closer estimate of the exact displacement of 16 metres.012340246v = 2 + texact signed area = 16 mtime, t (s)velocity, v (m/s)

Area under v–t

Gives signed displacement

Δx = ∫t₁t₂ v(t) dt

  • Above the time axis: positive displacement.
  • Below the time axis: negative displacement.
  • For total distance, add magnitudes: ∫ |v(t)| dt.

Area under a–t

Gives change in velocity

Δv = ∫t₁t₂ a(t) dt

The area gives change, not the final velocity by itself. Add the initial value: vfinal = vinitial + Δv.

Integration • rebuild the motion

Acceleration → velocity → position

Integration reverses differentiation, but an initial value is needed. The same acceleration can belong to many motions that begin with different velocities or positions.

Recover velocityv(t) = v(t0) + ∫t₀t a(τ) dτ

Recover positionx(t) = x(t0) + ∫t₀t v(τ) dτ

τ is only a placeholder inside the integral; the final answer is a function of t.

Interactive motion lab

Make the motion, then read its graphs

Change one quantity at a time. The same time cursor links the number line, x–t, v–t, and a–t views.

Equal-time position dotsThe object is moving right and slowing down because velocity and acceleration have opposite signs.
t = 2.2 s
At 2.2 seconds the object is at 4.76 metres, with velocity 3.6 metres per second and acceleration -2metres per second squared.-9.9-6.6-3.303.36.69.9position x (m)v = 3.6a = -2
Time2.2 s
Position4.76 m
Velocity3.6 m/s
Acceleration-2 m/s²
Position–timeThe slope of this curve is velocity.
At 2.2 seconds, x equals 4.76 m. The slope of this curve is velocity. -10.2-5.105.110.201234t (s)x (m)
Velocity–timeSlope gives acceleration; signed area gives displacement.
At 2.2 seconds, v equals 3.6 m/s. Slope gives acceleration; signed area gives displacement. -1.11.446.69.101234+t (s)v (m/s)
Acceleration–timeSigned area gives the change in velocity.
At 2.2 seconds, a equals -2 m/s². Signed area gives the change in velocity. -2.3-1.6-1-0.40.301234t (s)a (m/s²)

Read vertically at one time: the cursor gives the position, velocity, and acceleration of the same object at the same instant.

The sign logic

Acceleration describes change, not automatically “speeding up”

Compare the directions of v and a. Speed changes according to whether their signs agree.

v +   a +moving right • speeding up
→   →
v +   a −moving right • slowing down
→   ←
v −   a −moving left • speeding up
←   ←
v −   a +moving left • slowing down
←   →

Same sign: speed increases. Opposite signs: speed decreases.

Module 6 • one assumption

Build the motion equations one question at a time

The goal is not to memorise four lines. It is to see how one straight velocity–time graph can be read in four useful ways.

One essential conditionUse this equation family only when acceleration is constant throughout the chosen interval.

What are we trying to find?

After t seconds, what are the final velocity and the displacement?

We begin with an initial velocity u and a constant acceleration a. We want to predict v and Δx.

u
initial velocity
v
final velocity
a
constant acceleration
t
elapsed time
Δx
displacement = xfinal − xinitial
Target 1 • final velocityv = u + at

final = initial + change in velocity

Target 2 • displacementΔx = ut + ½at²

motion from u + extra motion from a

1

Use the slope to find final velocity

Constant acceleration means the v–t line has a constant slope.

a = (v − u)/t

at = v − u

v = u + at

Start at u; acceleration changes velocity by at during t seconds.

2

Use the area to find displacement

The whole shaded area is the displacement. Split it into two simple pieces.

rectangle = u × t = ut

triangle = ½ × t × (v − u)

The rectangle is motion from the initial velocity. The triangle is the extra displacement produced by acceleration.

3

Replace the triangle height

From step 1, v − u = at. Put that into the triangle area.

Δx = ut + ½t(v − u)

Δx = ut + ½t(at)

Δx = ut + ½at²

Read the same v–t graph with the derivationConstant acceleration → constant slope → straight line
A straight line rises from initial velocity u to final velocity v. Its slope is acceleration. The shaded displacement consists of a rectangle ut and a triangle one-half t times v minus u, which equals one-half a t squared.uvtrectangle = uttriangle = ½t(v − u)= ½at²slope = acceleration av − u = atvelocity, v (m/s)time, t (s)

Whole shaded area = displacement Δx. Unit check: (m/s) × s = m. This drawing shows positive a; signed quantities keep the equations valid when a is negative.

Pause before continuing: what do the two shaded pieces mean?

Rectangle ut: the displacement that would occur if the object simply kept its initial velocity u.

Triangle ½at²: the extra displacement created because the velocity changes steadily.

A third form • use the whole trapezium

When u and v are known

A straight-line v–t graph has average height (u + v)/2. Multiplying that average velocity by time gives the same shaded area.

vavg = (u + v)/2

Δx = ½(u + v)t

This endpoint average works because acceleration is constant and v(t) is linear.

A fourth form • remove time

When t is unknown or unnecessary

No new physical law is introduced. Rewrite the same information so time disappears.

2aΔx = 2uat + a²t²

2aΔx = (u + at)² − u² = v² − u²

v² = u² + 2aΔx

See the same first two equations using integration

1. Accumulate acceleration:

v − u = ∫0t a dτ = at   ⇒   v = u + at

2. Accumulate velocity:

Δx = ∫0t (u + aτ) dτ = ut + ½at²

The graph-area route and the integration route are two descriptions of the same accumulation.

Choose by what is absent

Confirm constant acceleration, then omit what you neither know nor need.

EquationQuantity absentUseful when
v = u + atΔxFinding velocity change over time
Δx = ut + ½at²vFinding position after a known time
Δx = ½(u + v)taInitial and final velocities are known
v² = u² + 2aΔxtTime is unknown or unnecessary

A reliable six-step routine

Represent first, calculate second

  1. 01Sketch the motion and choose positive direction.
  2. 02List u, v, a, Δx, t with signs and units.
  3. 03Mark the required unknown.
  4. 04Choose the relation with the fewest extra unknowns.
  5. 05Solve, preferably symbolically first.
  6. 06Interpret the sign; check units and plausibility.

Interactive bridge • equation → shape

Change an equation and watch all three graphs respond

Build one constant-acceleration motion, then connect each coefficient to a visible feature: vertical intercept, starting slope, curvature, and area.

Preset ideaOnly u is non-zero: begin with a straight x–t line.

Model condition: acceleration stays constant from t = 0 to the chosen end time.Axis convention: right is +x and left is −x.

1. Build the equation

Before moving a slider, predict: which graph feature should change?

2. Read the equation family

Same motion, three functions of time

x(t) = x₀ + ut + ½at²   — differentiate with respect to t →   v(t) = u + at   — differentiate again →   a(t) = a

Position equationx(t) = 2t

Velocity equationv(t) = 2

Acceleration equationa(t) = 0

x₀ = x(0)
vertical intercept of the x–t graph
u = v(0)
initial x–t slope and vertical intercept of v–t
a = dv/dt
x–t curvature, v–t slope, and a–t value; the t² coefficient is ½a

What changed? This preset creates one complete motion story. Move one coefficient next and predict which graph will change.

3. Read one instant on every graph

Move the shared time cursor

Graph key: the slanted dashed line is the tangent (instantaneous slope), the vertical dashed line is the shared time cursor, and +/− inside shading marks signed area. Each vertical axis may rescale, so compare the axis numbers as well as visual steepness.

Position x
6 m
Velocity v
2 m/s
Acceleration a
0 m/s²

At t = 3 seconds, x = 6 metres, v = 2 metres per second, and a = 0 metres per second squared. The object is moving right at constant velocity.

Position–timeThe slope of this curve is velocity.
At 3 seconds, x equals 6 m. The slope of this curve is velocity. -1.72.269.813.701.534.56t (s)x (m)
Velocity–timeSlope gives acceleration; signed area gives displacement.
At 3 seconds, v equals 2 m/s. Slope gives acceleration; signed area gives displacement. -0.30.411.62.301.534.56+t (s)v (m/s)
Acceleration–timeSigned area gives the change in velocity.
At 3 seconds, a equals 0 m/s². Signed area gives the change in velocity. -0.6-0.300.30.601.534.56t (s)a (m/s²)

The object is moving right at constant velocity.

Velocity is constant, so there is no turning point in this interval.

Signed-area check: area under v–t = Δx = 6 m; area under a–t = Δv = 0 m/s. Distance requires adding area magnitudes if v changes sign.

Graph-reading caution: x–t is position versus time, not a drawing of the object’s path.

Sign caution: negative acceleration means acceleration points left; it does not automatically mean slowing down.

Check all three coefficients before you leave

1. If only x₀ changes: the v–t and a–t graphs remain identical. A constant position shift disappears when x(t) is differentiated.

2. If only u increases: the initial x–t slope and the v–t vertical intercept increase; the a–t graph is unchanged.

3. If a changes sign: x–t changes concavity and the v–t slope reverses. Remember the factor of two: if x(t) contains −t², then ½a = −1, so a = −2 m/s²—not −1 m/s².

Challenge: x(t) = 5 − 2t + 2t² has x₀ = 5 m, u = −2 m/s, and a = +4 m/s². It reverses when v = −2 + 4t = 0, at t = 0.5 s.

Worked examples

Use the result to tell a physical story

Open each solution only after students have drawn a motion sketch and predicted the sign.

01
A round tripdistance, displacement, averages

A walker goes from x = 0 to x = 12 m in 6 s, then returns to x = 4 m in 4 s.

Distance = 12 + 8 = 20 m. Displacement = 4 − 0 = +4 m.

Average speed = 20/10 = 2.0 m/s. Average velocity = 4/10 = +0.4 m/s.

The route affects distance; only the endpoints affect displacement.

02
A braking vehiclenegative acceleration with positive velocity

A car moving at 20 m/s brakes uniformly with a = −4 m/s².

From v = u + at: 0 = 20 − 4t, so t = 5 s.

From v² = u² + 2aΔx: 0 = 400 − 8Δx, so Δx = 50 m.

The negative sign tells direction of acceleration; the speed falls because v and a have opposite signs.

03
A vertical throwvelocity zero, acceleration non-zero

A ball is thrown upward at 19.6 m/s. Choose upward positive, so a = −9.8 m/s².

At the top, v = 0: 0 = 19.6 − 9.8t, so ttop = 2.0 s.

0 = 19.6² + 2(−9.8)Δy, so maximum rise = 19.6 m. Return time = 4.0 s.

At the top v = 0 for an instant, but a remains −g.

04
Reaction plus brakingone journey, two motion models

A car travels at 72 km/h (= 20 m/s). Reaction time is 0.75 s; then braking acceleration is −5 m/s².

Reaction distance = 20 × 0.75 = 15 m. Braking distance follows 0 = 20² + 2(−5)d, so d = 40 m.

Total stopping distance = 55 m.

Do not apply one acceleration to the whole event: reaction and braking are different intervals.

H. C. Verma 3.7–3.9

Extend the same ideas to a plane and a new frame

Two-dimensional motion becomes manageable when perpendicular components are analysed independently.

Motion in a plane

One vector, two component stories

Write position as r = x i + y j. Differentiate each component:

v = vx i + vy j
a = ax i + ay j

The x and y equations share the same time, but otherwise can be solved separately.

Projectile motion

Horizontal calm, vertical fall

Ignoring air resistance and taking upward positive:

x = (u cos θ)t
y = (u sin θ)t − ½gt²

Horizontal velocity stays constant; vertical velocity changes by −g every second. Their combination traces a parabola.

Change of frame

Subtract the observer’s motion

The position and velocity of A as seen from B are:

rA/B = rA/G − rB/G
vA/B = vA/G − vB/G

Relative velocity answers how quickly separation changes, including its direction.

Original example • same launch and landing level

Launch at 20 m/s and 30°; take g = 10 m/s²

ux = 20 cos 30° = 10√3 m/s; uy = 20 sin 30° = 10 m/s.

Time of flightT = 2uy/g = 2 s

Maximum heightH = uy²/(2g) = 5 m

RangeR = uxT = 20√3 ≈ 34.6 m

Condition check: the compact time-of-flight and range results above assume launch and landing at the same height. The component equations remain the safer starting point in other cases.

Predict • choose • explain

Concept checks

Feedback explains the physics, not just the correct option.

Check 1At one instant v = −4 m/s and a = −2 m/s². What is happening to the speed?
Check 2At the highest point of a vertically thrown ball, which statement is correct?
Check 3What does the signed area under a velocity–time graph represent?
Check 4A horizontal segment on an x–t graph means that the object…
Check 5A runner returns to the starting point after 20 s. Which conclusion must be true?

Teacher sequence

Three lessons with a repeated rhythm

Predict → represent → calculate → interpret. Keep that rhythm visible in every activity.

Lesson 1 · 55 min

Describe motion

  • Reference frames and signs
  • Distance vs displacement demo
  • Average vs instantaneous quantities
  • Exit check: round trip
Lesson 2 · 55 min

Read graphs

  • Velocity and acceleration signs
  • Linked simulator predictions
  • Slope and signed-area meanings
  • Graph-story discussion
Lesson 3 · 55 min

Build and apply equations

  • Derive from definition and graph
  • Free fall with sign convention
  • Plane motion and relative frames
  • Mixed practice and exit ticket

Practice and assessment

Student worksheet

Eight original problems move from definitions to graphs, free fall, and relative motion.

SishtaKinematics practice

Name ____________________   Class __________   Date __________

  1. A person walks from x = 0 to x = 30 m in 20 s, then returns to x = 10 m in 10 s. Find distance, displacement, average speed, and average velocity.
  2. A train has u = 5 m/s and constant a = 1.5 m/s² for 8 s. Find its final velocity and displacement.
  3. A car moving at 24 m/s stops uniformly in 6 s. Find its acceleration and stopping distance.
  4. A ball is thrown vertically upward at 14 m/s. Take g = 9.8 m/s². Find the time to the top, maximum rise, and total time back to launch height.
  5. A v–t graph rises uniformly from 0 to 8 m/s during 0–4 s, remains at 8 m/s during 4–7 s, and falls uniformly to zero during 7–9 s. Find the acceleration in each interval and the total displacement.
  6. An object moves at +4 m/s for 3 s, then at −2 m/s for 2 s. Find displacement, distance, average velocity, and average speed.
  7. Velocity changes linearly from −6 m/s to +6 m/s in 4 s. Find acceleration, turning time, displacement, and distance.
  8. Runner A passes a marker at 2 m/s. Runner B passes the same marker 5 s later at 3 m/s. Assuming constant velocities, when and where does B catch A?

Graph sketch: choose one problem and represent the motion below.

xt
vt
at
Exit ticket

Complete the sentence: An object can have zero velocity but non-zero acceleration when…

Teacher answer key

  1. 50 m; +10 m; 1.67 m/s; +0.333 m/s.
  2. 17 m/s; 88 m.
  3. −4 m/s²; 72 m.
  4. 1.43 s; 10.0 m; 2.86 s.
  5. +2, 0, and −4 m/s²; displacement 48 m.
  6. 8 m; 16 m; 1.6 m/s; 3.2 m/s.
  7. 3 m/s²; turns at 2 s; displacement 0; distance 12 m.
  8. 10 s after B starts (15 s after A); x = 30 m.

Exit ticket: for example, at the highest point of a vertical throw.